

Swordy - a virus which can attack by up to 2-3 panels forward.Spooky will then vanish again and reappear on the panel in front of the player and attack by licking. Spooky - this virus remains stationary, but teleports to a different panel if the player goes to the same row as it.Rush was originally designed for Mega Man Legends 2, but was cut and later used in the Battle Network series, appearing in every single one. If the player doesn't hit it before it returns into the hole, it will escape the battle. Rush creates three holes and appears in one of them. Rush - a rare enemy that doesn't attack, and every attack done to it causes only 1 HP of damage.Ratty - attacks by releasing mini versions of itself, which move very fast in a straight line.If the bubbles make contact with the player, they cause a giant explosion, dealing massive damage. Puffy - it attacks by blowing bubbles.Popper - although not visible at first, the virus drops down on a wire to attack.If the crosshair lands on the player, the virus shoots a metallic arrow out of its mouth. If there are no obstacles in the way, the virus moves onto the next panel and repeats the process. Piranha - when it first moves to a panel, it releases a lock-on crosshair traveling forward.Miney - the doll-like virus produces a mine from within its mouth, goes into the ground through a black hole and randomly places a one-panel mine onto the player's side of the field, after which it reappears back on its own side.After a certain amount of time, it unleashes an elemental wave attack down all three rows. Jelly - it slowly moves up and down the columns.When the cannonball lands, it will break the panel it falls on. The cannonball will fly and land on the panel which the player was standing on, prior to its release. Before attacking, it will wobble, and its mouth will open to shoot out a cannonball. HardHead - A stationary cannon-like virus.When the TimeBomb detonates in three seconds, it sends an area-wide explosion onto the side of the field it was located. Handy - a Handy attacks the player by approaching through a wormhole and fastening a TimeBomb to him/her.It turns purple when it swings its hammer, and only then can it be damaged. Gaia - this hammer-wielding virus cannot be damaged while grey.Floshell - this mechanical enemy has a shield which must be knocked upwards, exposing the virus and giving the player a chance to strike before it lowers it again.Flappy and Powie - the Flappy hops around its area for a short while before jumping over to the player's side and becoming a weight (a Powie) that crushes down on the same square the player is standing on, cracking it in the process.It will pass the player twice before starting the process again. Then, it charges up a little bit and dashes forward. Fishy - it moves up and down its column until it is on the same row as the player.Fanner - this stationary virus produces a swirling tornado, capable of moving a set amount of panels, which homes in on the player.ColdBear - it remains stationary while shooting out ice cubes towards its target.It cannot be damaged while it is jumping. Cloudy - its attack consists of summoning a raining cloud moving back and forth over one column of panels.In later games, it is upgraded to a CanGuard. Canodumb - this virus cannot move, but attacks when the player moves into the same column it is in.It then releases an electric ball that floats toward the player and stuns them. Billy - this ball with eyes, feet, arms and a lighting bolt coming out of the back of its head moves around by one panel in random directions.Only its head can be damaged, and releases a SnakeEgg when its HP is halfway depleted. Big Snake - it takes up three panels on the cyberfield instead of one.Beetank - when it fires its bombs, the bombs spread varying damage across the cyberfield depending on the variant's ability.

Ammonicule - it is protected by a bubble which must be popped before the player can damage it.
